Fix for SceneTime

This commit is contained in:
unknown
2015-07-24 18:27:35 -06:00
parent cc5fbec7fa
commit de19b79054

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@@ -136,13 +136,13 @@ namespace Jackett.Indexers
var localDate = TimeZoneInfo.ConvertTimeToUtc(euDate, TimeZoneInfo.FindSystemTimeZoneById("Central European Standard Time")).ToLocalTime();
release.PublishDate = localDate;
var sizeNodes = row.ChildElements.ElementAt(3).ChildNodes;
var sizeNodes = row.ChildElements.ElementAt(5).ChildNodes;
var sizeVal = sizeNodes.First().NodeValue;
var sizeUnit = sizeNodes.Last().NodeValue;
release.Size = ReleaseInfo.GetBytes(sizeUnit, ParseUtil.CoerceFloat(sizeVal));
release.Seeders = ParseUtil.CoerceInt(row.ChildElements.ElementAt(4).Cq().Text().Trim());
release.Peers = ParseUtil.CoerceInt(row.ChildElements.ElementAt(5).Cq().Text().Trim()) + release.Seeders;
release.Seeders = ParseUtil.CoerceInt(row.ChildElements.ElementAt(6).Cq().Text().Trim());
release.Peers = ParseUtil.CoerceInt(row.ChildElements.ElementAt(7).Cq().Text().Trim()) + release.Seeders;
releases.Add(release);
}