Added support to Error/Warning/Fatal verification in text projects

This commit is contained in:
kay.one
2011-05-18 20:55:35 -07:00
parent d6ae21506c
commit 6d085d5340
28 changed files with 240 additions and 313 deletions

View File

@@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using Microsoft.Practices.Unity;
using Microsoft.Practices.Unity.ObjectBuilder;
namespace AutoMoq.Unity
{
internal class AutoMockingContainerExtension : UnityContainerExtension
{
private readonly IList<Type> registeredTypes = new List<Type>();
protected override void Initialize()
{
SetEventsOnContainerToTrackAllRegisteredTypes();
SetBuildingStrategyForBuildingUnregisteredTypes();
}
#region private methods
private void SetEventsOnContainerToTrackAllRegisteredTypes()
{
Context.Registering += ((sender, e) => RegisterType(e.TypeFrom));
Context.RegisteringInstance += ((sender, e) => RegisterType(e.RegisteredType));
}
private void RegisterType(Type typeToRegister)
{
registeredTypes.Add(typeToRegister);
}
private void SetBuildingStrategyForBuildingUnregisteredTypes()
{
var strategy = new AutoMockingBuilderStrategy(registeredTypes, Container);
Context.Strategies.Add(strategy, UnityBuildStage.PreCreation);
}
#endregion
}
}